Royal Kingdom Challenge for Sims 3
The Goal: The point of this challenge is to make a themed neighborhood with a royal family, nobility, merchants, and peasants/farmers and reach 5 generations.
To begin you must make a new neighborhood and turn off story progression unless you get lemmy and blinky's Indie Stone Story Progression Mod which you can find herehttp://modthesims.info/showthread.php?t=349344.
• Make 1 King and Queen for your royal family in CAS
• Make 3 or less families that will become the Noble class
• Make 2 or less families that will be the Merchant class
• Make 3 or less families that will be the Peasant class
• You may not use any cheats except where specified
Rules for the Royal Family
• All money cheats are acceptable
• You may use cheats for building their castle
• You may download a castle for the royal family is you don’t want to build one
• The first-born son of the current King and Queen will become the heir to the throne and must never move out of the house except to go to Boarding School (if you have Generations)
• The heir to the throne may only marry a Sim from the royal family or the Nobel class, but they may have lovers of any class (They can marry as close a relation as the game allows)
• The heir to the throne must be the legitimate son of both the king and the queen.
• Any illegitimate children of the Queen would not be a prince/princess but could marry a non-heir Royal or Nobel
• Women of the royal family are not permitted to have a job or live alone
• Non-heir Peasants may move in as servants to cook and clean
Rules for The Noble Class
• You may use the motherlode cheat only two times
• You may use cheats for building purposes only
• The first-born son will be the family heir and must never move out of the house except to go to Boarding School (if you have Generations)
• Only legitimate children can become heirs
• The HEIRS may not marry below their status
• Women are not permitted to have a job
• Only one life fruit is allowed per Sim
• Non-heir Peasants may move in as servants to cook and clean
Rules for The Merchant Class
• You may use the motherlode cheat only one time
• You may use cheats for building purposes only
• Although the eldest son traditional becomes the heir, if the eldest becomes enemy’s with his father, any of the children may inherit their father's house and fortune
• The heir must never move out of the house
• The HEIRS may not marry below their status
• Only single women may have jobs
• Only one life fruit is allowed per Sim
• Children can only attend Boarding School(Generations) if their family has at least §5,000 in their account
Rules for The Peasant Class
• You may not use any cheats (except for building purposes only)
• Anyone and everyone are encouraged to have a job since they will have very little money
• Although the eldest son traditional becomes the heir, any of the children may inherit their father's house and fortune
• The heir must never move out of the house
• Children of this class are not permitted to attend Boarding School(Generations) since peasants didn’t have much of an education
• Since they are the lowest rank, peasants may marry anyone but royalty.
• You may not use the life fruit on a peasant since they generally would not live as long anyway
• The only service NPC they are allowed to hire is the babysitter
General Rules
• Unless otherwise specified you may not use any cheats. No mood or aspiration cheats and no hacks that alter a Sims mood, personality, aspiration etc.
• Use the randomize button to pick traits.
• To avoid confusion try to stop your Sims from having an affair until after the heir is born
• Since reliable birth control was not used in the old days, you must choose "try for baby" each time your Sims woohoo.
• Women always take the status of their husbands so make sure it is always the man who proposes
• Illegitimate children below Royalty will take on their mother's class
• You should assign a hair color to each Class for the townies so you know which class they belong to (example: All townies with red hair could be considered of the merchant class). However since Townies do not have a family tree they are less respectable and should not belong to the Royal or Nobel class
• NPC's are servants so they may only marry Sims from the merchant class or lower
• You may use move_Objects on only to decorate and move Sims if they get stuck or there is a glitch
• You are encouraged to use custom content that fits the neighborhood theme. Pick a theme and try to make your neighborhood fit that theme as much as possible.
• Try to use only objects that fit within the theme, this means no TVs, computers, etc. if you are doing a historical theme for your neighborhood. You may however use objects in the small electronics section such as fire alarms. You may also use the smallest stereo in the Royal and Nobility houses since they would have had paid musicians to play for them at dinners and parties.(If you have to have a TV, there are custom made TV’s available that look like something else, like a painting or crystal ball)
• You may not delete gravestones
• You may use all reward objects unless stated differently. If doing a historical theme, try to hide any modern looking rewards in a basement or attic.
• Hacks and mods are allowed for the purpose of making the neighborhood more historical accurate and Hacks and/or mods that make the game easier are not permitted. Lemmy and Blinky’s Indie story progression mod is allowed. You can use that instead of turning off story progression but make sure to set the setting so that they don’t marry and stuff on their own. AwesomeMod is also but don't use any features that would make the challenge easier or give you an unfair advantage.
Career Limitations:
• Royalty would be limited to Business, Military, Politics, and Professional Sports.
• Nobles are the same as Royals
• Merchants are limited to Journalism, Law Enforcement, Medical, and Music.
• Peasants would be limited to Criminal, Medical, Military, Culinary, and Music.
• Science would be limited to your Magic family.
• ONE child of each class per generation (not per house, only per generation) could go to ANY job.
Profession and Self Employed Limitations:
• Royals and Nobles cannot join a profession.
• Merchants and Peasants may join any profession
OPTIONS
• If medieval isn't your style you could also play this challenge with another theme such as Renaissance, Regency, Victorian, or fantasy.
• You can add a church/monastery or abbey to you neighborhood that you can send Sims to that you don't want to marry.If your using Lemmy and Blinky’s mod you must make the settings so that they never marry and you may want to check up on them once and a while.
• You can start the first King and Queen as young adults
• To keep track of who belongs to what class you can have each class have a specific hair or skin color (ex. all peasants could have brown hair or green skin).
• You can add one household for the town witch or wizard (it helps if you have Lady Ravendancer Goth’s Book O’ Spells from EA Store). The heir to that family would have no cheat restrictions and could join the science career track but would otherwise have to live by the rest of the peasant rules.
• If you can’t decide which theme to choose, try advancing the time period every one or two generations. Then you could start at medieval, then renaissance, colonial, regency, victorian etc. If you find the custom content for it you could even start with an ancient period like Egyptian or Roman.
• You can make ghosts if you want them. However, I’m not sure how ghosts age but remember that an heir to a family cannot inherit their parents place until they are dead or dead again or whatever. Also with the quickly growing population, you don't want to many Sims hanging around far longer than their regular life span. SO you might want to use the ghost feature sparingly if they age differently.
• A Nobel or Royal Sim should not marry a Sim of unknown parentage. A good bloodline is very important.
• Gravestones can be moved to the graveyard however there needs to be a separate section for each class
• Only the Royal and Nobel classes are allowed to have carriages (Cars) but they must have a garage to make them less discreet
• If you have pets then use of horses is highly recommended. Royal, Nobel and Merchants may buy horses; peasants may only adopt wild horses. Only the magic family may adopt a unicorn.
• Only your town wizard/witch or equivalent are allowed to use the Robot making bench since a robot would be considered magic.
• Only Nobility and Royals would be allowed to purchase a Robot. Servo would be considered a live in servant of the house.
• Only the head of household may purchase a business venue and it must be passed on to their heir. Peasants may not purchase venues.
• NO AMBROSIA for anyone other than the Royal family.
Scoring
Count up all the points when you reach 5 generations. If you keep track of points you must play by all the rules, but you don’t have use the scoring system. Please be honest.
• 1 point for each generation reached
• 10 points if every heir for all classes is the first born son. *See below
• 1 point for each lifetime wish fufilled
• 1/4 point for each family friend the royal family has
• 2 points for each heir to the throne who marries another royal
• 1 point for each award won and received at City Hall.
• 1 point for each sim that has all the Lifetime Rewards.
• 1 point for each different color ghost you have on the lot
• 1/2 point for each set of natural triplets
• 1 points if you manage to collect ALL the different types of ghosts on a lot
• -2 point for each Sim that was purposely killed
• -1 point for each Sim that marries below his or her status
• -1 point for each infant, toddler or child that gets taken by the Social Worker
*If you want to make a society run by women then you get the point is all heirs are first born daughter
* If you don't have all of the Expansion Packs simply ignore the rules or bonuses that don't relate to you.
No comments:
Post a Comment